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Communication

Defuse the Bomb

Communication Under Pressure

Preview

Defuse the Bomb screenshot

The Scenario

Two players, two screens. One person sees a live bomb with wires, modules, and symbols. The other holds the instruction manual — but cannot see the bomb. They have exactly 5 minutes to communicate clearly enough to defuse every module. The twist: they cannot swap screens.

What You'll Gain

  • Reveals communication gaps in a visceral, memorable way
  • Forces precise vocabulary and structured information transfer
  • Creates a shared experience teams reference long after the session
  • Surfaces who gives clear instructions vs. who executes well
  • Works as a standalone energiser or as a communication debrief trigger

Main Features

  • Two-device split-screen design — one bomb, one manual
  • 5-minute countdown timer per round
  • Multiple bomb modules (wires, buttons, symbols)
  • Separate Defuser and Manual Reader screens
  • No pre-game communication allowed between roles
  • Instant replay and debrief after each round

Knowledge Terms Covered

  • Asymmetric information
  • Communication protocols
  • Role differentiation
  • High-stakes communication
  • Feedback loops
  • Structured communication (read-back technique)