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Supply Chain
Logistics Game
Supply Chain & Beer Game
Preview

The Scenario
You manage one stage of a four-tier beer supply chain — retailer, distributor, wholesaler, or manufacturer. Customer demand jumps from 4 to 8 units at week 5. With 2-week shipping delays and costs at $0.50/unit for holding and $1.00/unit for backlog, you must decide how much to order each week without seeing the full chain. Thirty-six weeks. Watch what happens.
What You'll Gain
- Witness the bullwhip effect in action — not just in a textbook
- Understand how local optimisation creates system-wide chaos
- Develop better demand signal interpretation and order-smoothing skills
- Experience the financial cost of over-ordering and stockouts directly
- Build intuition for supply chain coordination strategies
Main Features
- Four-tier supply chain (retailer → distributor → wholesaler → manufacturer)
- 36-week gameplay with weekly ordering decisions
- 2-week shipping delay mechanics built in
- Real-time cost tracking per supply chain stage
- Demand shock event at week 5
- Order history graphs for post-game debrief
- Inspired by the MIT Beer Game
Knowledge Terms Covered
- Bullwhip effect
- Inventory holding cost
- Backlog (stockout) cost
- Lead time
- Demand variability
- Supply chain tiers
- Order policy
- Demand signal distortion