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Supply Chain

Logistics Game

Supply Chain & Beer Game

Preview

Logistics Game screenshot

The Scenario

You manage one stage of a four-tier beer supply chain — retailer, distributor, wholesaler, or manufacturer. Customer demand jumps from 4 to 8 units at week 5. With 2-week shipping delays and costs at $0.50/unit for holding and $1.00/unit for backlog, you must decide how much to order each week without seeing the full chain. Thirty-six weeks. Watch what happens.

What You'll Gain

  • Witness the bullwhip effect in action — not just in a textbook
  • Understand how local optimisation creates system-wide chaos
  • Develop better demand signal interpretation and order-smoothing skills
  • Experience the financial cost of over-ordering and stockouts directly
  • Build intuition for supply chain coordination strategies

Main Features

  • Four-tier supply chain (retailer → distributor → wholesaler → manufacturer)
  • 36-week gameplay with weekly ordering decisions
  • 2-week shipping delay mechanics built in
  • Real-time cost tracking per supply chain stage
  • Demand shock event at week 5
  • Order history graphs for post-game debrief
  • Inspired by the MIT Beer Game

Knowledge Terms Covered

  • Bullwhip effect
  • Inventory holding cost
  • Backlog (stockout) cost
  • Lead time
  • Demand variability
  • Supply chain tiers
  • Order policy
  • Demand signal distortion