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Teamwork

Medieval Village

Cooperation & Shared Goals

Preview

The Scenario

Your group becomes the villagers of a medieval settlement that can only thrive if everyone pulls together. Each villager takes one of three roles β€” Gatherer, Crafter, or Builder β€” and holds a personal goal. Gatherers produce raw materials on a timer, Crafters turn those materials into goods, and Builders combine goods and materials into structures like houses, towers, churches, and the castle. Because nobody can finish alone, players move around the room, scan each other’s pickup QR codes to collect what they need, and keep the production chain flowing until every villager fills their progress bar.

How to Play

Gatherer

  1. Check your role to see which raw material you produce β€” wood, stone, ore, or grain.
  2. You produce automatically, so just wait for the timer to fill your stock.
  3. Show your pickup QR code so other villagers can scan it and take your goods.
  4. Keep producing until your personal progress bar is complete. πŸŽ‰

Crafter

  1. Check what you craft β€” planks, tools, or bread β€” and which materials it needs.
  2. Tap πŸ“· Scan to collect the raw materials you need from other villagers.
  3. Once you have enough, press πŸ”¨ Make to turn them into goods.
  4. Show your own pickup QR code so builders can collect what you crafted.
  5. Repeat until you reach your goal and the progress bar fills up.

Builder

  1. Check which structure you build and the goods and materials it requires.
  2. Tap πŸ“· Scan to collect goods and materials from crafters and gatherers.
  3. Press πŸ”¨ Make to combine them into structures β€” houses, towers, churches, the castle.
  4. Keep building until your personal progress bar is complete. πŸŽ‰

What You'll Gain

  • Experience genuine interdependence β€” no one reaches their goal without others
  • Surface how resource bottlenecks form and how teams unblock each other
  • Practice proactive communication and asking for what you need
  • Build a shared sense of collective achievement across the whole room
  • Reveal informal coordination and helping behaviours within a group

Main Features

  • Cooperative, full-room gameplay where everyone contributes
  • Three villager roles β€” Gatherer, Crafter, and Builder
  • Gatherers auto-produce raw materials (wood, stone, ore, grain) on a timer
  • Crafters turn raw materials into goods (planks, tools, bread)
  • Builders combine goods and materials into structures (houses, towers, churches, the castle)
  • QR-code scanning to collect goods from other villagers
  • Personal goals with progress bars for every player

Knowledge Terms Covered

  • Cooperative play
  • Interdependence
  • Production chain
  • Resource flow
  • Role specialisation
  • Shared goal
  • Bottleneck
  • Collective achievement